Tuesday 25 September 2012

New Logo!

I figured since I have been developing applications for a little over a year now, that it was time for a newer, more dynamic company logo. And after lots of time spent conceptualizing and refining what I wanted my logo to look like, I have finally arrived at the final result!

You can see the new logo on my profile section of this blog, as well as my profile page on Twitter.

Thanks for reading!

Monday 24 September 2012

New Game Now Live!

My first iPad-only game is now live on the App Store! Cirqios is brand new take on arcade style games. With its easy-to-pick-up mechanics, and action packed gameplay, Cirqios will be a redefinition of what the traditional sense of an arcade game can be. The objective is simple... Try to get the highest score possible! And with full Game Center support built in from the start, it's easy to compete against the world!

Check it out on the App Store today!


Sunday 16 September 2012

Following Suit

Just like Prismium for iOS, I will be rolling out updates to add additional language support to Prismium for the Mac. So far, Prismium has been doing fairly well, so I want to ensure the experience is the best it can be for as many people as possible. One of these updates, 1.0.1 is already in the pipeline awaiting approval before it gets released. This particular update adds French support. The other language updates will follow closely after 1.0.1.

Thanks for reading!

Follow me on Twitter for even more frequent Hanley Solid Solutions updates! -
 Username: @HanleySolidSlns

Sunday 9 September 2012

Getting there...

I'm really getting close to finishing my next iOS app. The exact status? I just have to add in the code to detect Game Center achievements. And as you can now tell, my next iOS app is going to be a new game. Without revealing the name, or any other details, this up and coming new game will be iPad only. There may be a time down the road when I feel it makes sense to port to the iPhone/iPod touch, but I feel that I need to add more to my iPad only inventory. Also, the game was designed somewhat around the screen real estate available on the iPad, not the iPhone or iPod touch.

The next post about this game will be seen when the game has been completed, and is live on the App Store.

Thanks for reading!

Friday 7 September 2012

Sooper! - Update Strategy

For Sooper!, I will be adding the Facebook functionality that will be a part of iOS 6, once iOS 6 is finished and released to the general public.

Until that point, I will first release a series of language updates, to ensure that no matter your language of preference, the user experience will be the best it can be.

I think Sooper! will be fairly easy for me to polish and perfect with each new update I release, and will continue to gain value over time... all while staying at the low and accessible price point of 99¢.

Sooper! - A new way to socialize, The Maximum Social.

Thanks for reading!

Tuesday 4 September 2012

Status Update

Now that I have submitted some updates that I wanted to get completed and out of the way, my focus is back on completing my next new iOS app. I am mostly finished, with only a few areas of the coding to complete.

Thanks for reading!